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Key Trends and Opportunities in the Global Metaverse Technology Market: Metaverse vs. the Digital Twin | News

DublinAnd May 13, 2022 /PRNewswire/ – “Metaverse Technology Market Forecast” report added to ResearchAndMarkets.com an offer.

According to a recent market study, the Metaverse Technology Market . has been evaluated 32 billion dollars In 2021 is likely to reach 224 billion dollars By 2030. Software will contribute more than 80% of the market in 2021. The metaverse technology is expected to create revenue generation opportunities across multiple segments, particularly for companies developing virtual platforms and components, semiconductors and chips that deliver ultra-realistic graphics, and related software .

Technology Market Metaverse – Highlights

  • In augmented reality (AR), head-mounted displays (HMDs) and overhead displays (HUDs) are mostly used. The three main types of devices used in virtual reality are HMDs, projectors, projection walls, and gesture trackers. Standalone AR/VR devices eliminate the requirement for PCs or smartphones to offer users a metaverse experience because these devices have built-in screens and processors. In terms of unit shipping, AR devices contributed only 1% of the total metaverse device market in 2020 and are likely to have more than 90% by 2030.
  • The consumer segment will have the largest share (~29%) of the market by 2030, including gaming and entertainment applications where augmented reality is used to create 3D objects in the real world. The booming gaming, sports and entertainment sectors are promoting the use of the metaverse in the consumer industry. VR technology also delivers impressive results in terms of visual effects when used in game and sports broadcasts.
  • The metaverse market in the Asia Pacific region is expected to grow at the highest compound annual growth rate of 25% between 2022 and 2030. North Amarica Led the market in 2021. Increasing use of smartphones, increasing adoption of smart devices, and growing demand for AR/VR in various applications are the major factors fueling the growth of the metaverse market in North Amarica. However, the market in the Asia-Pacific region is expected to outpace the metaverse market in North Amarica by 2028. The metaverse market is expected to experience significant growth in the next few years to have increased metaverse adoption in ChinaAnd JapanAnd South Korea.
  • The presence of companies such as Blippar, Inde, Creative Engine and Holition actively involved in the AR/VR industry is expected to drive the growth of the UK metaverse market. Digital change in the UK is expected to fuel the growth of the extended reality market in the country. The UK has become a hotbed for AR devices. Demand for the UK metaverse is expected to increase, especially from the gaming industry, as the country has one of the largest video game industries in the world.
  • In the metaverse, users are associated with their avatar or other digital representation, and information collected about their activities is personal data, which is subject to current privacy and data protection laws. Privacy regulations may vary based on the physical location of an organization or user, the type of organization or user, the type of data collected, the type of data collected, and the purpose of data collection. Organizations will be subject to the General Data Protection Regulation (GDPR) and UK data privacy laws

Metaverse vs. Digital Twin

Digital twins allow the creation of rich digital models of physical or logical assets that can be complex products or environments. These paradigms can be revived and synchronized with the physical world which serves as the basis for enabling the metaverse platform. Anheuser-Busch InBev, one of the largest breweries in the world, is using the metaverse app. AB InBev uses Microsoft Azure Digital Twins to create a comprehensive digital model for breweries and their supply chain. AB InBev uses mixed reality on the digital twin for remote assistance, promoting effective engagement across geographies.

Objects scanned into the metaverse are not digital twins. The scanned object, once combined with real metadata and live data feed from the sensors superimposed simultaneously, makes it a digital twin. to me David Weir McCall In Epic Games, the metaverse is the digital world that lives side by side with the physical world and allows people to live, work and play side by side, and digital twins are the foundations on which the metaverse will be built. The metaverse’s digital twin allows for a virtual world to be created where live data is fed, and will work exactly the way it does in the real world. Examples include a retail store where the shopping experience is optimized in real time and shelves are always stocked.

metaverse

  • The metaverse does not need to be linked to any existing physical asset
  • The metaverse does not need to have sensor data. However, real time can be used for various applications
  • The metaverse requires a level of immersion where the user must immerse themselves in a virtual world

digital twin

  • The digital twin requires something or a process that can be represented. Any change in the physical world is reflected in the digital representation
  • The digital twin is based on data integration. Sensors associated with a real-world asset are used where real-time data forms the bridge to its virtual counterpart
  • Anyone can access the digital twin, even on a computer, smartphone or tablet

The main questions that must be answered in this study

  • What is the market size and forecast of the global Metaverse Technology market?
  • What are the driving factors and impact of digitalization in shaping the global Metaverse Technology market during the forecast period?
  • What products/segments/applications/areas should be invested in during the forecast period in the global Metaverse Technology Market?
  • What is the competitive strategic scenario of opportunities in the global Metaverse Technology market?
  • What are the technology trends and regulatory frameworks in the global Metaverse technology market?

Main topics covered:

1 Introduction

2 Executive Summary

3 Metaverse Engines and Challenges

3.1 Drivers

3.1.1 Increase the number of players

3.1.2 Increase competitive and competitive gaming on mobile devices

3.1.3 The advent of 5G

3.1.4 Increase investment in Metaverse

3.2 Risks and Challenges in the Metaverse

3.2.1 Cyber ​​Security

3.2.2 Currency and Payment System

3.2.3 Reputation and Identity in the Metaverse

3.2.4 Infrastructure development

3.3 Risks of doing business in Metaverse

4 Legal Cases from Metaverse

5 Layers of Metaverse

6 Economic Impact of Metaverse

7 use cases by industry

7.1 E-commerce and retail

7.1.1 Gucci has expanded its presence in Roblox to develop Gucci Garden

7.1.2 Chipotle hosted a virtual restaurant on Roblox to provide its customers with a Halloween experience

7.1.3 Gucci Fashion Partnership with Sandbox

7.1.4 Luxury fashion house Balenciaga teamed up with Fortnite

7.1.5 Ralph Lauren Launched a winter-themed digital set on Roblox

7.2 Sports and entertainment

7.2.1 Vans launched the Vans World Skateboarding Experience in Roblox

7.2.2 Nike has teamed up with Roblox to create a virtual world called Nikeland

7.2.3 Roblox hosted EDC’s Metaverse Dance Music Festival

7.2.4 Warner Bros. has teamed up with Roblox to create a virtual movie launch event

7.2.5 The Indian couple hosted their first wedding in the country

7.2.6 Tennis Australia has partnered with Decentraland to host the Australian Open

7.3 Music

7.3.1 Pop stars and singers lead the Metaverse concerts

7.3.2 Muse collaborated with Stageverse in the metaverse concerts

7.3.3 Epic Games Partnership with BTS

7.4 Enterprise

7.4.1 Accenture collaborated with Microsoft to develop a virtual office

7.4.2 TCImage to design buildings in the virtual world using NVIDIA Omniverse

7.4.3 Meta Platforms Horizon Workrooms launched

7.4.4 Arnt Fox The PWC has purchased a land site in the metaverse

7.4.5 Marriott Bonvoy Unveils Digital Art as Metaverse

7.5 Government

7.5.1 Barbados To become the first country to establish an embassy in Metaverse

7.6 cars

7.6.1 BMW launches JOYTOPIA virtual world

7.6.2 Toyota Turkey held its annual general meeting in Metaverse

7.6.3 Hyundai Motors launched the metaverse Space-Hyundai Mobility Adventure-on Roblox

7.6.4 Ford’s Immersive Vehicle Environment System to Build Safer Vehicles

7.7 Manufacturing

7.7.1 Hyundai Motors partnered with Unity to build a Meta-Factory

7.7.2 NVIDIA and BMW showed the factory of the future

7.8 Banks

7.8.1 JP Morgan opens a bank branch in Metaverse

7.9 Real Estate

7.9.1 Snoop Dogg is building a virtual mansion on a plot in the Sandbox

8 Metaverse Apps

9 Metaverse Market, by Technology

10 Market Size and Forecast of Metaverse Market, By Supply

11 Market Size and Forecast of Metaverse Market, by Industry

12 Regional Analysis Of The Metaverse Market

13 Competitive Scene

Company Profile

  • Alibaba cloud
  • AMD
  • apple
  • AWS
  • Claire Blade
  • decentralization
  • DPVR
  • Edgegap
  • Epic Games
  • Ericsson
  • The Google
  • HP
  • HTC
  • Huawei
  • Improbable
  • Intel Corporation
  • Manticore games
  • dead
  • Microsoft
  • Nokia
  • nvidia
  • Oracle Cloud
  • Pico VR
  • Qualcomm
  • roblox game
  • Samsung
  • Sandbox VR
  • Somnium area
  • Sony
  • Tencent clouds
  • sand
  • Unity Techniques

For more information on this report, visit https://www.researchandmarkets.com/r/bqgkvw

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