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Global Mobile Gaming (Operating System, Device) Market Insights and Forecast Report 2022-2026 Including Nintendo, NetEase, Activision Blizzard, Electronic Arts, Zynga, GungHo Online - ResearchAndMarkets.com

Dublin – (work wire) – Global Mobile Games Market (by OS, device, and region): Insights and Forecasts with Potential Impact of COVID-19 (2022-2026) has been added to ResearchAndMarkets.com an offer.

The global mobile gaming market is expected to register a value of US$151.1 billion in 2026, growing at a CAGR of 9.76%, for the time period 2022-2026.

Factors such as the expansion of the gaming industry, increasing consumer spending on mobile games, increasing number of mobile game users, increasing smartphone ownership, rising internet penetration, and rapid urbanization would drive the growth of the market.

However, market growth will be challenged by major issues in mobile game development and defining the optimum monetization policy for mobile games. Some of the notable trends may include increased spending on mobile game advertising, increased adoption of cloud games, integration of augmented/virtual reality (AR/VR) into mobile games and implementation of a free-to-play pricing model.

The gaming industry is expanding all over the world, and smartphone plays an important role in this expansion. The development of mobile games has led to scalability in the gaming industry.

Many social media platforms are developing innovative mobile games to ensure high product differentiation and take advantage of interactive games to enhance their advertising strategies, which also plays a major role in the growth of the global mobile game market.

China has been the fastest growing regional market due to the presence of the major game vendors, with a variety of new games released annually. Moreover, other key regions such as the United States and Japan are adopting pioneering strategies to build a strong customer base in the mobile gaming market, thus stimulating the growth of the overall global market.

The competitive landscape of the market, along with the company profiles of the leading players (Nintendo, NetEase, Activision Blizzard, Electronic Arts, Zynga, GungHo Online) are shown in detail.

Main target audience

  • Mobile game developers

  • Mobile game publishers

  • End Users (Gaming Audience and Mobile Users)

  • Research, development and investment companies

  • Governmental bodies and regulatory authorities

Main topics covered:

1. Market Overview

1.1 Introduction

1.2 Advantages of mobile games

1.3 Stages of mobile game development

1.4 The best types of mobile games

1.5 Evolution of mobile games

1.6 Structure and main activities in the mobile gaming ecosystem

2. Impact of COVID-19

2.1 Growth in mobile game downloads

2.2 Increase your mobile gaming hours

2.3 Increase in the use of social media

3. Global Market Analysis

3.1 Global mobile game market by value

3.2 Global mobile gaming market forecast by value

3.3 Global mobile gaming market by operating system

3.3.1 Global iOS Mobile Game Market by Value

3.3.2 Global iOS Mobile Games Market Outlook by Value

3.3.3 Global Android Game Market by Value

3.3.4 Global Android mobile game market by value-by-value forecast

3.4 Global mobile gaming market by device

3.4.1 Global Smartphone Game Market by Value

3.4.2 Global Smartphone Game Market Forecast by Value

3.4.3 Global gaming market for tablets by value

3.4.4 Global Game Tablet Market Forecast by Value

3.5 Global Mobile Game Market by Region

4. Regional Market Analysis

4.1 China

4.1.1 China Mobile game market by value

4.1.2 China Mobile Game Market Forecast by Value

4.2 United States

4.3 Japan

4.4 Europe

4.5 Middle East and Africa

4.6 Latin America

4.7 ROW

5. Market dynamics

5.1 Growth Engines

5.1.1 Expansion of the gaming industry

5.1.2 Consumer spending on mobile games is on the rise

5.1.3 Increasing the number of mobile game users

5.1.4 Increase Smartphone Ownership

5.1.5 High internet penetration rate

5.1.6 Rapid Urbanization

5.2 Major trends and developments

5.2.1 Rising Spending on Mobile Game Ads

5.2.2 Cloud gaming adoption is growing

5.2.3 Integration of Augmented Reality / Virtual Reality (AR / VR) into Mobile Games

5.2.4 Implementation of the free pricing model

5.3 Challenges

5.3.1 Key issues in mobile game development

5.3.2 Determine the optimal monetization policy for mobile games

6. Competitive landscape

6.1 Global Market

6.1.1 Key Players – Revenue Comparison

6.1.2 Major Players – Market Value Comparison

7. Company Profiles

7.1 Business Overview

7.2 Financial overview

7.3 Action Strategies

  • nintendo

  • Netease

  • Activision Blizzard

  • electronic arts

  • Zynga

  • GungHo Online

For more information on this report, visit https://www.researchandmarkets.com/r/dwm2mh

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